Precise and deadly, assassins strike their targets where they are weakest. Searching for chinks in the armour or areas of weakness, they inflict far more damage than they should be capable of and can vanquish their foes in one fell swoop.
Rolling any To-Hit roll that is at least five over the target’s Dodge results in an automatic critical hit. If the roll was made for a spell, treat it as being one tier higher.
If the attack scores a critical hit naturally, tack an additional +1 Wound onto the critical effects.