Bleeding – Bleeding creatures lose 1 fortitude per turn. This condition can be stacked multiple times.
Blinded – Blinded creatures cannot see, and becomes much more susceptible to attacks.
Confused – Confused creatures are flustered or disoriented and have difficulty acting normally.
Damaged (Broken) – Damaged objects are close to breaking and may not be completely reliable in use.
Dazed (Stunned) – Dazed creatures are momentarily disoriented and have trouble responding to incoming attacks or other things.
Dead – Dead creatures are… well… dead. Deceased. Departe-you get the idea.
Deafened – Deafened creatures cannot hear, and may have a difficult time coordinating with allies or detecting enemies.
Dying – Dying creatures aren’t quite dead yet, they might be good to go on still! But they’ll require immediate attention or they’ll soon die.
Fatigued (Exhausted) – Fatigued creatures are beginning to feel the wear of their activities and move a little sluggishly.
Flat-Footed – Flat-footed creatures are often caught off guard or focusing very hard on one specific thing and have difficulty retaining agility in combat.
Paralysed – Paralysed creatures fall limp and cannot move or take physical actions, but remain completely conscious and capable of mental actions.
Pinned – Pinned creatures are restrained and have difficulty moving or acting.
Prone – Prone creatures are lying flat on the ground.
Shaken (Frightened, Terrified) – Afraid creatures are worried about their current conditions and have difficulty committing to risky actions.
Staggered – Staggered creatures are off balance and have have severe difficulty moving or performing physical actions.
Unconscious – Unconscious creatures are completely helpless, and lie limp on the ground; unable to act in any way.